Kiba-9

Welcome to Kiba-9. "Contra omnem iniustitiam. Against all injustice."


January 1st, 2000. Nuclear power plants around the world destabilized. Several erupted in a wave that rolled across the earth. What followed was 5 months of hell.


Earthquakes tore the ground apart and brought buildings to their foundation, traveling the equator. Oceans poured into cities in walls of water, volcanoes rained fire on villages and burst from the seas. Wind ripped from the sky and tilled the world where people slept.


Millions died.


On the day the nations of the world gathered to a solution to mother nature's hell on earth, it came to an abrupt end.


Darkness swallowed the sun in the clearest of skies. Red hues spilled over the world and a chill broke through the air. As the sky exploded, pustules burst open and spilled a heavy fog of black glittered with red sparks. Thick as molasses it trickled over the world, engulfing everything and everyone.


Days later, the fog vanished and the holes closed. People woke among bodies twisted in horror and drained of life. Children and the elderly were among the highest casualties.


When the shock wore off, the survivors realized their lives and their bodies had forever changed.

Agonizing nightmares plagued them for weeks. Deprived of sleep, they became unstable. Red sparks broke off their skin like glitter on fire. Tempers raged, tastes changed, senses heightened. Chaos ensued. Those in power struggled to get themselves and their people under control.


When the first tear opened again after 3 months, instead of a fog of death, monsters escaped. Adrenaline rose. Some humans burst into the sparks and were swallowed in darkness, becoming another monster in the abyss, while others found themselves empowered. The first demonstrations of their changes came from fear.

30 years later, the order of the world has fell into place. Advancements in science and technology have returned. Tears are under control and the people have learned to live with their curse and the strongest amongst them have been brought together to protect and serve.


~Sage was ethereal. Straight out of mythology. He looked more like a fox god than a werefox. Dixon tried to take a breath, drawing in a sharp gasp.


“What?” Sage's eyes widened and he took a tentative step away from Dixon. His voice had a faint echo to it, as if the fox had its own pitch.


Relaxing his shoulders, Dixon put a hand out and ruffled Sage's ear which he leaned into.


“Nothing's wrong. You're stunning.” The way Sage's cheeks lit up red wasn't lost on Dixon. It was cute. Sage was cute.~


Seiji "Sage" Ito has wanted nothing more in his life than to become an officer of Kiba-9 like his father. A fox fracti and a compassionate soul, his father was loved among District 4's Kiba-9 office and Sage's life was filled with the pride and family. Until his father was shot and killed in the line of duty.


Withdrawn and heartbroken, Sage's mother gathered him up and ran away from their family and his father's legacy for more than 15 years.


Now, an adult and fully trained at the academy, Sage has returned to D4. And with the grace of fate and a family he thought he lost, he's found himself on his father's former squad. Surrounded by people he always looked up to, he's been paired with the one man in the world to make his heart race and his mind numb, Sawyer Dixon, his father's former pair. Unfortunately, it's not as comfortable as Sage imagined it would be.


Thrown into the fray, Sage, his friends, and the family he longed for must face growing protests fueled by prejudice, national terrorism, serial killers, and black market menaces, all while responding to tears and keeping the monsters from within at bay.


Welcome to District 4!



I can only provide you with this list to act as a tool in the battle with your mind. No one knows your scars better than you. Take care of your mental health and stay ever adventurous.


As always, I will be continuously updating these lists.


This is a list of Representation, Tropes, and Content Warnings within this single story. It is by no means comprehensive. If you see something you think should be included, please Contact Me.

FIRST STRIKE
CONTENT WARNINGS
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Fantastic Racism

Death

Violence

Sexual Assault

Family Loss

Trauma + PTSD

Torture

Abuse

Extreme Prejudice

Slaughter of Children

Enslavement

Unwelcomed Bondage​

Gun Violence

Terrorism

Drug Abuse

Illegal Fighting

Monsters

Bombs

REPRESENTATION
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BIPOC Characters

Queer Characters

Low-Class

Disabled

Women in Power

Orphans

Widows/Widowers

Assault Surivors

Domestic Violence Survivors

TROPES
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Hurt/Comfort

Protector/Protected

Jerk With A Heart of Gold

Enemies to Lovers

Inferiority Superiority Complex

Blemished Beauty

Crime and Punishment

SECOND WRATH
CONTENT WARNINGS
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Fantastic Racism

Death

Violence

Sexual Assault

Family Loss

Trauma + PTSD

Torture

Abuse

Extreme Prejudice

Slaughter of Children

Enslavement

Unwelcomed Bondage​

Gun Violence

Terrorism

Drug Abuse

Illegal Fighting

Monsters

Bombs

REPRESENTATION
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BIPOC Characters

Queer Characters

Low-Class

Disabled

Women in Power

Orphans

Widows/Widowers

Assault Surivors

Domestic Violence Survivors

TROPES
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Hurt/Comfort

Protector/Protected

Jerk With A Heart of Gold

Enemies to Lovers

Inferiority Superiority Complex

Blemished Beauty

Crime and Punishment

THIRD COUNTER
CONTENT WARNINGS
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Fantastic Racism

Death

Violence

Sexual Assault

Family Loss

Trauma + PTSD

Torture

Abuse

Extreme Prejudice

Slaughter of Children

Enslavement

Unwelcomed Bondage​

Gun Violence

Terrorism

Drug Abuse

Illegal Fighting

Monsters

Bombs

REPRESENTATION
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BIPOC Characters

Queer Characters

Low-Class

Disabled

Women in Power

Orphans

Widows/Widowers

Assault Surivors

Domestic Violence Survivors

TROPES
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Hurt/Comfort

Protector/Protected

Jerk With A Heart of Gold

Enemies to Lovers

Inferiority Superiority Complex

Blemished Beauty

Crime and Punishment

If you think I've missed anything or have any suggestions, feel free to send me a message!


Private Ito, "Sage" Seiji

Ee-toe, Say-ee-gee
Badge No. P937652

Son of Hiro Ito, Kiba-9 Officer killed in the line of duty.

Joined his father's squad to continue his father's legacy.

Has complicated feelings towards his pair, the man who formerly was his father's pair.

Corporal Dixon, Sawyer

Dik-son, Saw-yer
Badge No. F829321

Former pair to Corporal Hiro Ito. Current pair to Private Seiji Ito.

Carries a lot of guilt around the events of Hiro's death and his feelings towards the man.

Strong sense of justice and heavy guilt affects his relationships with others.

Private Tiffany, "Tiff" Sandra

Tih-fah-nee, San-drah
Badge No. F952013

Best friend to Sage and Collie and attended the same academy for training.

Joined District 4 to follow and support Sage, who has always supported her.

She is strong and loyal and her extreme lack of height is often mistaken for weakness.

Private Collins, "Collie" Stephan

Caw-lens, Stee-van
Badge No. F918543

Best friend to Sage and Tiff and attended the same academy for training.

Followed his friends to District 4 while escaping his family and their power.

Quiet, strong, imposing, he's a gentle soul underneath with insight into others.


Death Dogs. Bastet Squad. Para-Fracti Fox
25 Years
KOS


Death Dogs. Bastet Squad. Fae-Esper Stasis 
43 Years
SAC


Death Dogs. Anput Squad. Fae-Esper Sonic Boom
23 Years
Breecher


Death Dogs. Anput Squad. Fae-Esper Stun Gun
24 Years
SAC

Corporal Hall, Maddox

Haw-ll, Mad-docks
Badge No. P792034

Transferred from District 1 after an incident involving his former squad.

Paired with Coporal Reese but they struggle to form a bond.

Easily makes friends with Collie. Likes people.

Self destructive.

Corporal Reese, Brighton

Ree-s, Br-eye-ton
Badge No. F214380

Pair to Maddox. Keeps his distance. First pair in 5 years.

Wears specialized gloves to protect others from his unstable powers.

After an incident when he was 19, he keeps himself from touching others when avoidable.

Corporal Kirk, Maverick

K-ir-k, Mah-ver-ick
Badge No. P351902

Newly paired with Collie.

Friendly and nurturing personality. Likes his squad and makes friends easily.

Married and has a teenage daughter that keeps him on his toes.

Private Dent, Quincy

D-en-t, K-win-see
Badge No. P247150

New Pair with Tiff.

Overprotective and loyal, Dent is someone others turn to.

Smart and quick witted.

She doesn't have a relationship but clings to her friendships.


Death Dogs. Anput Squad. Para-Fracti Wolf
33 Years
KOS


Death Dogs. Anput Squad. Fae-Esper Acid Touch
35 Years
KOS


Death Dogs. Anput Squad. Para-Fracti Hyena
29 Years
Recon


Death Dogs. Anput Squad. Para-Sanguine
27 Years
Engineer



KIBA-9
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Advanced police force utilizing the abilities of highly trained officers from both Fae and Para humans. They have special permissions, handle all Spawnings, and outrank the standard police force.
MEND
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Medical Emergency Navigation Department. They run travel emergency medical, head up the medical facilities in a district, and contribute to registration and research into the Mute2K gene.
FAR
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Fire and Rescue. A list of unique Fracti specialized in training for rescue and fire containment. They coordinate evacuations during states of emergency and when needed for Spawnings.
P5
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Patrol officers. P5 have stations set up in neighborhoods all over, patrol the streets, and are typically first on a scene to evaluate who needs called in. They carry non-lethal weapons, are trained in restraining aggressive citizens, and deal with domestic, low-risk issues.
DISTRICT 4
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The birth district to Kiba-9, it is heralded as one of the most progressive and safe districts in all of NEAD. It is led by the daughter of the Kiba-9 founder, Vera Sung.
NEAD
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North East American Districts. The districts located on the remnants of the North Eastern portion of America. When the Coating destroyed the world and killed more than half the population, states were abandoned for large territories with several smaller districts to manage.
RIM
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Registration Intelligence Management. Kiba-9's central access to all government registration of Para and Fae. This provides information on family, birth, statistics, and powers for individuals. Easy access to Para information via their QR code is allowed while access to Fae information requires requisition requests.
ICCE
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Informed Creep & Cretin Evaluations. A system of tracking the evolution of monsters from Spawnings. Information can be submitted by the public for further research.
TIP
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Tear Information & Prediction. Oracles with precognition or clairvoyance who attune themselves to Spawnings. They gather information on tears and make predictive alerts to provide immediate response to Spawnings.
CIRT
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Collections Information Retention Technology. Collections of reports from in the field, missions, crime scenes, P5 documents, MEND and FAR reports, Intel and Recon information collected, and both national identification systems.
ERK
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Evasion Registration Kit. In the field kit to tag unregistered Para or Fae and place them in the system with conditional basis to get registered and/or marked by a certain date. Tracking devices are implanted on the back of the neck until registration is complete.
PARC
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Para Arrest Retention Cells. Prison for Para only. Because of the physical and power differences between Fae and Para, and due to the prejudice between them, Para are placed in higher security facilities, outside of the prison.

FAE
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Mutated humans carying the HE- or HO- gene in their Second 2k String, a DNA strand that develops by the age of 16. Because they retain their human features, even when using gifts, they are looked at as more desirable. 67% of the remaining population is Fae.
ESPER
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Fae carrying the HE- gene. Espers are gifted with offensive and defensive powers such as control of electrical charges in the body, creating fire or manipulating water, hardening of their bodies, and more. There are various levels of skills.
ORACLE
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Carrying the HO- gene. Oracles are gifted with mental and emtoinal powers such as hearing thoughts, empathic abilities, the ability to speak any language, and more. There are various levels of skills.
PARA
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Mutated humans carying the PF- or PS- gene in their Second 2k String, a DNA strand that develops by the age of 16. Because their bodies change during execution of their powers, they are considered monsters and less desirable. 33% of the remaining population is Para. They are required to receive a QR code marking on their faces around 2 years of age.
FRACTI
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Partial shifters, originally associated with werewolves from old movies, Fracti have heightened senses, speed, and strength. Their bodies morph based on the animal they represent, becoming half-beasts with digitigrade legs and unmatched physical abilities.
SANGUINE
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Blood-driven creatures, often associated with vampires from old movies, Sanguine cannot survive without the consumption of certain protiens in human blood. They have enhanced physical abilities, increased senses, speed, and can heal with the intake of blood.
REMEDIAL FATIGUE
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Fae who use too much power can go into REFA, a fainting spell meant to stave off sparking. Severity depends on how much power was used and untended REFA can lead to sparking or death.
THE COATING
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In the year 2020, the world was thrust into chaos of natural disasters that ended with the sky ripping open. From the tears, black fog sparking red and monsters spilled. Millions of lives were lost and the surivivors were forever changed.
SPAWNING
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When a tear or rift opens and monsters spill from them.
TEAR
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A visible, jagged line in the air found all over the world. When they open, monsters spill from within.
RIFT
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Giant tears found in secluded areas, monsters constantly move in and out of them. The area for miles around a rift become uninhabitable and dangerous, but there is an undetermined leash on how far monsters can travel from their rift.
SPARKING
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Para or Fae can lose themselves to the call of the spawning. The mutation in their DNA can transform them. Their gifts become unstable and their bodies spark with red electricity that warns they are losing control. Those who fall prey to a sparking are called Cretins. Para are more subsceptible to sparking.

TL - TEAM LEAD
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Team Leaders run a squad. Squads are made up of six pairs, 12 members. In District 4, this is 1 fae to 1 para officer.
TA - TEAM ASSIST
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Team Assists are Pair with Team Leads and help with fair running of a squad.
KOS
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Kill On Site: An evolved title for infantry members of a squad. They are standard officers tasked with various combat related tasks on the field.
BREACHER
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Squad member tasked with breaking through barriers and entering buildings first.
SAC
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Subdue and Controll officers. Their training and assignment is focused on securing subjects of interest, especially those that resist.
RECON
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In field reconnaissance officeers tasked with gathering information quickly. Often work closely with Intel officers.
INTEL
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In field intelligence officers tasked with devising plans, taking witness statements, gathering P5 information, and speaking to press.
ORDINANCE
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Specially trained officers who deal in explosive devices, chemical agents, and other tools of terror employed by criminals.
ENGINEER
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Weapons and locks specialist officers in charge of managing the correct equipment for the job at all times.
RANGE
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Highly trained officers skilled in long-range observation and kill orders.
PAIR
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Squad members who work closely with one another and keep their mutated gifts in sync in order to balance one another. Fae can expend tremendous amounts of energy and the imbalance can leave them weak. Para can replenish and balance the fae.
PAT
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Pair Acclimation Training. A 2-week program used in District 4 to bring pairs closer together. They spend the 2 weeks in the barracks, bunking together and attend daily training. Field duty is not optional until after the 2 weeks has ended, counseling has been attended, and the psych evaluations are passed.

PLAYLISTS

ALL PLAYLISTS ARE THROUGH SPOTIFY

THE SERIES

FIRST STRIKE